This was a project I did back in 2012 while finishing up art school. I wanted to create an extremely accurate model of the UH-60M helicopter and so set out to do it :) The rotor head itself had so much detail it warranted it's own renders. I did create a game-ready textured low poly, but my texturing skills where not as good as my modeling skills at the time. In the several years that I've been making art for games I've learned much and I'd like to go back and redo the UV layout as well as the textures. It's on the docket :)