Katie Sabin
Katie Sabin
Expert Hard Surface Artist | Bullet Farm
Madison, United States

About

I am a hard-surface 3D artist with over a decade of AAA game industry experience. I specialize in view model and hero assets. I have created vehicles, weapons, and equipment for the Call of Duty and Battlefield franchises taking place over a variety of eras and am creating a variety of weapons and items for a new IP with BulletFarm. I've built pipelines and workflows from the ground up, created asset lists with projected timelines and prioritization, and champion rapid prototyping. I also specialize in high/low poly modeling, texturing, conceptualizing, and utilizing PBR workflows. In addition, I am a skilled people leader, mentor, and collaborator across teams and studios.

Previously, I served 13 years in the United States Army and earned the rank of Sargent. I was a mechanic and crew chief for the 1-147th's UH-60M Blackhawk helicopter unit for six years in the Wisconsin National Guard and served four years as a full-time civilian helicopter mechanic supporting the 1-147th's Blackhawk fleet.

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Skills

Concept ArtConcept Design3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingGame DevelopmentWeapon ModelingVehicle ModelingPBR TexturingTexture Baking

Software proficiency

Unreal Engine
Unreal Engine
Plasticity
Plasticity
Blender
Blender
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
3ds Max
3ds Max
RizomUV
RizomUV
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Maya
Maya
Mudbox
Mudbox
Marvelous Designer
Marvelous Designer
Fusion 360
Fusion 360
Quixel Suite
Quixel Suite
Knald
Knald
xNormal
xNormal
Handplane
Handplane

Productions

    • Video Game
      Battlefield 6
    • Year
      2025
    • Role
      Lead Hardware Artist
    • Company
      Ridgeline Games
    • Video Game
      Call of Duty: Black Ops 6
    • Year
      2024
    • Role
      Associate Lead Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Modern Warfare III
    • Year
      2023
    • Role
      Associate Lead Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Warzone 2.0
    • Year
      2022
    • Role
      Associate Lead Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Modern Warfare II
    • Year
      2022
    • Role
      Associate Lead Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Senior Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Cold War
    • Year
      2020
    • Role
      Senior Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Warzone
    • Year
      2019
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Black Ops IV
    • Year
      2018
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: WWII
    • Year
      2017
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Modern Warfare Remastered
    • Year
      2016
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Black Ops III
    • Year
      2015
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Advanced Warfare
    • Year
      2014
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Online
    • Year
      2013
    • Role
      Asset Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Ghosts
    • Year
      2013
    • Role
      Environment Artist Intern
    • Company
      Raven Software

Experience

  • Lead Hard Surface Artist at Ridgeline Games
    January 2023 - December 2023

    Coordinated hard-surface, weapon, and vehicle efforts across multiple studios within the Battlefield franchise. Identified hard-surface needs for campaign and worked closely with design to call out priorities and game-play needs. Created asset lists and projected time estimates for production planning and backlogs. Collaborated with sister studios to find solutions to use all assets economically across the different game-modes, taking performance and technical limitations into account.

  • Hard Surface Artist at Raven Software
    Madison
    August 2012 - January 2023

    I started off with the environment teams working on level specific assets and models as an intern. Once I moved into a full-time position, I was brought over to the asset team where I've been busy creating lots of art, including hero assets, vehicles, various props, and some character work. I've also had the opportunity to create concepts for many of the assets I've created. I'm always striving to expand my knowledge base and incorporate new techniques and skills into my arsenal.

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