Cobra helicopter cockpit for all global Cobra assets in game. I was responsible for creating the cockpit interior, which included creating high poly models, the final low poly, unwraps, bakes, and texture/materials. This asset is a key element in the rescuing of the downed helicopter pilot in the single player mission, "Crash". Because the player gets very close during the rescue sequence, I built the cockpit to hero quality. There was an extremely tight deadline, so I had to get a little creative and make some judgement calls based on what was going to be the most important for the player to see while still keeping the DNA of the actual cockpit. I was also responsible for the destroyed alterations
to the exterior and the destroyed pass on the original clean textures for the exterior.
Destroyed helicopter - https://www.artstation.com/artwork/lbRX5
Helicopter clean exterior model and textures: Derek Larson