I wanted to explore concepting in 3D using Zbrush and I love my Destiny, so this seemed to be the perfect little side project :) I was able to quickly kick out several different versions of a Warlock helmet while attempting to stay within the DNA Bungie established with the original designs. The third version was a happy accident when I had all of my subtools visible, and with a little modification got something unique. This is the first step in this project. The plan is to create paint-overs (of at least one helmet), refine the sculpt for a high poly bake, and finally create a low poly with textures created using Substance Painter. Thanks for taking a look!