Call of Duty: Infinite Warfare | EMP Device
Low poly active and standby modes.

Low poly active and standby modes.

High poly

High poly

Call of Duty: Infinite Warfare | EMP Device

We needed an EMP device for an event in the single-player campaign mission, "Operation Phoenix". We wanted to keep the tech similar to other equipment, using the wall breach charge as a base. I riffed off of the original wall breach concept by Nenad Gojkovic to create a modification for an EMP charge device. I was responsible for creating the concept for the modifications, high poly, low poly, bakes, and texturing of this model. Created the main paint material in Substance Designer to emulate a heavy CARC paint that incorporated a paint primer layer in the chipped areas. Set up the model for rigging/animation and FX.

Original wall breach concept:
https://www.artstation.com/artwork/ww4zZ

Original wall breach model:
https://www.artstation.com/artwork/mdZBE

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