This was a personal project I wanted to do to get my hands dirty creating a weapon for use in video games, creating it with a view model perspective in mind. I wanted to make sure it would have all the parts and mechanisms seen during reloading, so the tray, cover, and bolt assembly were all details I built out for functionality and animation. The charging handle, sight, and triggers were also created with animation in mind, and the barrel could be swapped out if desired. This was a great exercise and I learned a lot about the weapon and how it functions. I'll post the low poly when that is completed :)